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Aug. 10th, 2013 12:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Information:
Name: Eve
Age: 28
Contact: AIM: Evil Lifegiver || PLURK: evileve
Game Cast: Sharon Carter/Agent 13 (Marvel 616)
Character Information:
Name: Donna Noble
Canon: Doctor Who
Canon Point: Pre-Partners In Crime
Age:32 WHY YOU ASKING?
Reference:
Tardis Wiki
Setting:
Donna's universe is similar to ours, except for the part where there are apparently ALIENS EVERYWHERE OMG. Of course, most people think they're hoaxes, which begs the question of what the heck is in their water seeing as how THE EARTH IS ALWAYS IN DANGER AND THERE ARE ALIENS EVERYWHERE AND SPACESHIPS ARE CRASHING AND ALIENS ARE ON TV GOING "YO WHAT'S UP. HEY BY THE WAY, ALL TYPE-A BLOOD PEOPLE WILL DIE UNLESS YOU LET US CONQUER YOU." So, yeah.
But seriously, despite all evidence to the contrary, people still tend to think they're alone in the universe. Obviously, there are some people who are getting wise. Some people have met aliens and are more or less cool with knowing about them. Some people have spent years investigating the possibility of aliens. Most of the people "in the know" are in the government, which is slightly surprising as most people wouldn't expect anyone in the government to know about anything.
Anyway, within the government, there are the people who are in charge who tend to know about aliens, and then the people who are "need to know" on the "in the know." And then there are organizations, like Torchwood, where alien things are just a daily occurrence. Another government entity that deals with aliens is UNIT - Unified Intelligence Task Force. Whereas Torchwood operated under the British government and at its peak had four outposts, UNIT is licensed by the United Nations to investigate paranormal and extraterrestrial threats wherever they occur on Earth. Neither of them are a tremendous secret. UNIT cloaks what it really does with government double-speak, and Torchwood... most of the people who know about Torchwood are in Cardiff, which is becoming increasingly accustomed to weird things. The people of Cardiff tend to treat Torchwood as the inebriated uncle in the corner - they know it's there, and deep down, people have a soft spot for it (as they would for the plague), but the slurred showtune songs and poorly aimed shots aren't exactly endearing.
Now the alien that most humans seem to interact with the most goes by the name the Doctor. But this application is about Donna, not the Doctor, so screw that guy.
Revisions
Personality:
Donna grew up constantly berated by her mother for not being good enough and, as a result, is extremely insecure. It wasn't only her mother's fault, though. Donna is neither rich, nor a genius, and she grew up knowing she wouldn't amount to anything. Whether self-fulfilling prophecy or not, she gets by on temp job after temp job, each one reminding her that she'll never achieve great success or make a name for herself, and as a result, enforcing her self-doubt.
Her insecurities are largely unfounded, though she isn't self-aware enough to realize that. This is a woman who, when told at six years old was told she couldn't go on a vacation, got on the bus to take one herself. She has a massive amount of determination and is rarely afraid of external forces unless death is imminent. Investigating a series of odd occurrences? That's nothing to her. Traveling the world? Just a trifle. Of course, during all of her small adventures, she doesn't realize how capable she is, nor how brave, and continues to think she isn't good enough, that she's just a temp from Chiswick. Sure, she mastered the Dewey Decimal System in two days and can type at a hundred words per minute, and yes, she's incredibly smart, but she's convinced herself that she's nothing special and, even when she defends her worth, often admits that she's nothing special.
She disguises her feelings of inadequacy with bluster and noise, seeming over-confident and forceful. She'll be the loudest person at the party to prevent people from finding enough quiet to think, "That Donna doesn't belong here." If someone hurts or insults her, she'll come back twice as loud just so they don't think they've hit a nerve. She tries to focus on herself to make herself seem more important, thinking her behavior selfish but ultimately worthwhile if it keeps people from seeing what a nothing she is.
Sadly, this bravado hides one of Donna's best aspects: her kindness. Donna has had low points and has a strong desire to protect people who can't protect themselves. She's deeply empathetic, quick to tell people off for speaking ill of other people (or entire species), and goes out of her way to do for others what her mother has never done for her - encourage them to make better lives for themselves. She's extremely compassionate, and provides the Doctor with a level-headedness he himself often lacks. Whether it's fighting to save people from social restrictions or to save their very lives, Donna can't help herself from looking out for the little guy, nor would she ever want to.
Her arrival on the turtle is... going to be unexpected, to say the least. Sure, Donna's been searching out weird things in the hopes they would lead her to the Doctor. But she didn't think it would actually work. Nor did she think she would have to maybe-kind-of die to make it happen. There will be some freaking out. Then some calming down. Then some embracing of the weird.
Appearance:
Donna stands at 5'7", and weighs - WHOA. Um. No. That is an invitation to death. Let's just say she's... lithe? Um. She's... a perfectly great size/shape for a woman to be. Okay. Moving on for the sake of survival. She's a genuine ginger who has to fight to keep control of her curls. She has hazel eyes, a mouth that leans toward the small side (until she starts talking), and very pale skin. She has a mole on the left side of her chin and generally tries to hide her ears with her hair.
Abilities:
Most of her abilities are geared more toward office management. Want a press release typed up? She's your girl. Need something organized? She can have it done in no time. Running? Um. Well... Ooooooooooh! Do you mean long-distance reality-TV marathons? Because she can do that. With crisps.
In short, she can office manage with the best of them, but if you're looking for someone to do manual labor, then go look in the yellow pages.
Inventory:
One cell phone, some costume jewelry, a comfortable outfit, and a bag containing a notepad, some pens, some newspaper article cut-outs about weird events in Britain, a bag of crisps, some sweets, a copy of Now Magazine, some crumpled up receipts, some money, and her mother's car keys.
Suite: Earth 2-D. Partly because Rory would be a good first person to meet, partly because if she roomed with Gavroche instead she might rethink her compassion for humankind, and partly because "2D" sounds hilarious when you say it to yourself often enough.
In-Character Samples:
Third Person:
Donna wonders how hard it would be to download a Mission Impossible ringtone on her phone, realizes it wouldn't be difficult at all, and just as quickly tells herself that it's a silly idea to download the theme when it's already playing nonstop in her head. Oh, and of course, it wouldn't do for her phone to play the theme loud enough to alert the security guards that something is amiss.
Donna would love to think she's a pro at this sort of thing by now. Get in, poke around, find out if something weird is going on or not, get out. So far, of course, nothing really weird has been happening. She'd heard of aliens in Cardiff and gone down to find kids running around in masks. She'd followed a lead on some zombies in Bath only to find old people.
It was embarrassing.
None of it got her any closer to answering the now age-old question of Where was the Doctor? He wasn't in the phone book; she'd already checked.
Thus, she had decided and go to the weirdest place she could think of - Parliament.
Only breaking into Parliament was quite scary, really, and Donna wasn't stupid. She'd have to start off small and word her way up. Hadn't Harriet Smith done something like this? Or was it Harriet Tubman? She always had so much trouble keeping her Harriets straight. If it wasn't in the gossip magazines... No, it was Harriet Jones! Or was it Harriet Johnson?
No, Donna. Focus on work. Find something weird, spooky. Creepy. Focus on this political meeting, where the group met so often but no one ever came. People didn't just offer biscuits for no reason, especially people in the government. There had to be strings.
As it turned out, the town hall meeting was quite pleasant. The biscuits were delicious, and the council was so happy to have an interested observer that Donna suspected she had just gotten several streets paved and somehow redistricted the town.
She hadn't found the Doctor, but all in all, it wasn't a bad day's work.
Network:
This? [ Donna waves a hand to indicate the area. ] Yeah. This. Not. Funny.
[ She sighs, and for a brief moment looks defeated. But then she squares her shoulder, tosses her red hair over her shoulder, and glares at the monitor. ]
Right. I'm looking for someone called the Doctor. I sort of figured that if I kept looking for weird stuff, I'd find 'im, only now I might be dead or sommat. And that means he has a lot to answer for.
Unless you're actually out there, Doctor. In which case...
No, you still have a lot to answer for, but you'd better do it in person!
Come on, Doctor. I've been looking for you long enough, and this is by far the weirdest place I've been. You've gotta be here somewhere.
Oh. And as for the rest of you, hi. I'm Donna Noble, from Chiswick, and I apparently might have died before coming here. Or, you know, almost died. Anyway, lovely to meet you, I'm sure.
Name: Eve
Age: 28
Contact: AIM: Evil Lifegiver || PLURK: evileve
Game Cast: Sharon Carter/Agent 13 (Marvel 616)
Character Information:
Name: Donna Noble
Canon: Doctor Who
Canon Point: Pre-Partners In Crime
Age:
Reference:
Tardis Wiki
Setting:
Donna's universe is similar to ours, except for the part where there are apparently ALIENS EVERYWHERE OMG. Of course, most people think they're hoaxes, which begs the question of what the heck is in their water seeing as how THE EARTH IS ALWAYS IN DANGER AND THERE ARE ALIENS EVERYWHERE AND SPACESHIPS ARE CRASHING AND ALIENS ARE ON TV GOING "YO WHAT'S UP. HEY BY THE WAY, ALL TYPE-A BLOOD PEOPLE WILL DIE UNLESS YOU LET US CONQUER YOU." So, yeah.
But seriously, despite all evidence to the contrary, people still tend to think they're alone in the universe. Obviously, there are some people who are getting wise. Some people have met aliens and are more or less cool with knowing about them. Some people have spent years investigating the possibility of aliens. Most of the people "in the know" are in the government, which is slightly surprising as most people wouldn't expect anyone in the government to know about anything.
Anyway, within the government, there are the people who are in charge who tend to know about aliens, and then the people who are "need to know" on the "in the know." And then there are organizations, like Torchwood, where alien things are just a daily occurrence. Another government entity that deals with aliens is UNIT - Unified Intelligence Task Force. Whereas Torchwood operated under the British government and at its peak had four outposts, UNIT is licensed by the United Nations to investigate paranormal and extraterrestrial threats wherever they occur on Earth. Neither of them are a tremendous secret. UNIT cloaks what it really does with government double-speak, and Torchwood... most of the people who know about Torchwood are in Cardiff, which is becoming increasingly accustomed to weird things. The people of Cardiff tend to treat Torchwood as the inebriated uncle in the corner - they know it's there, and deep down, people have a soft spot for it (as they would for the plague), but the slurred showtune songs and poorly aimed shots aren't exactly endearing.
Now the alien that most humans seem to interact with the most goes by the name the Doctor. But this application is about Donna, not the Doctor, so screw that guy.
Revisions
Personality:
Donna grew up constantly berated by her mother for not being good enough and, as a result, is extremely insecure. It wasn't only her mother's fault, though. Donna is neither rich, nor a genius, and she grew up knowing she wouldn't amount to anything. Whether self-fulfilling prophecy or not, she gets by on temp job after temp job, each one reminding her that she'll never achieve great success or make a name for herself, and as a result, enforcing her self-doubt.
Her insecurities are largely unfounded, though she isn't self-aware enough to realize that. This is a woman who, when told at six years old was told she couldn't go on a vacation, got on the bus to take one herself. She has a massive amount of determination and is rarely afraid of external forces unless death is imminent. Investigating a series of odd occurrences? That's nothing to her. Traveling the world? Just a trifle. Of course, during all of her small adventures, she doesn't realize how capable she is, nor how brave, and continues to think she isn't good enough, that she's just a temp from Chiswick. Sure, she mastered the Dewey Decimal System in two days and can type at a hundred words per minute, and yes, she's incredibly smart, but she's convinced herself that she's nothing special and, even when she defends her worth, often admits that she's nothing special.
She disguises her feelings of inadequacy with bluster and noise, seeming over-confident and forceful. She'll be the loudest person at the party to prevent people from finding enough quiet to think, "That Donna doesn't belong here." If someone hurts or insults her, she'll come back twice as loud just so they don't think they've hit a nerve. She tries to focus on herself to make herself seem more important, thinking her behavior selfish but ultimately worthwhile if it keeps people from seeing what a nothing she is.
Sadly, this bravado hides one of Donna's best aspects: her kindness. Donna has had low points and has a strong desire to protect people who can't protect themselves. She's deeply empathetic, quick to tell people off for speaking ill of other people (or entire species), and goes out of her way to do for others what her mother has never done for her - encourage them to make better lives for themselves. She's extremely compassionate, and provides the Doctor with a level-headedness he himself often lacks. Whether it's fighting to save people from social restrictions or to save their very lives, Donna can't help herself from looking out for the little guy, nor would she ever want to.
Her arrival on the turtle is... going to be unexpected, to say the least. Sure, Donna's been searching out weird things in the hopes they would lead her to the Doctor. But she didn't think it would actually work. Nor did she think she would have to maybe-kind-of die to make it happen. There will be some freaking out. Then some calming down. Then some embracing of the weird.
Appearance:
Donna stands at 5'7", and weighs - WHOA. Um. No. That is an invitation to death. Let's just say she's... lithe? Um. She's... a perfectly great size/shape for a woman to be. Okay. Moving on for the sake of survival. She's a genuine ginger who has to fight to keep control of her curls. She has hazel eyes, a mouth that leans toward the small side (until she starts talking), and very pale skin. She has a mole on the left side of her chin and generally tries to hide her ears with her hair.
Abilities:
Most of her abilities are geared more toward office management. Want a press release typed up? She's your girl. Need something organized? She can have it done in no time. Running? Um. Well... Ooooooooooh! Do you mean long-distance reality-TV marathons? Because she can do that. With crisps.
In short, she can office manage with the best of them, but if you're looking for someone to do manual labor, then go look in the yellow pages.
Inventory:
One cell phone, some costume jewelry, a comfortable outfit, and a bag containing a notepad, some pens, some newspaper article cut-outs about weird events in Britain, a bag of crisps, some sweets, a copy of Now Magazine, some crumpled up receipts, some money, and her mother's car keys.
Suite: Earth 2-D. Partly because Rory would be a good first person to meet, partly because if she roomed with Gavroche instead she might rethink her compassion for humankind, and partly because "2D" sounds hilarious when you say it to yourself often enough.
In-Character Samples:
Third Person:
Donna wonders how hard it would be to download a Mission Impossible ringtone on her phone, realizes it wouldn't be difficult at all, and just as quickly tells herself that it's a silly idea to download the theme when it's already playing nonstop in her head. Oh, and of course, it wouldn't do for her phone to play the theme loud enough to alert the security guards that something is amiss.
Donna would love to think she's a pro at this sort of thing by now. Get in, poke around, find out if something weird is going on or not, get out. So far, of course, nothing really weird has been happening. She'd heard of aliens in Cardiff and gone down to find kids running around in masks. She'd followed a lead on some zombies in Bath only to find old people.
It was embarrassing.
None of it got her any closer to answering the now age-old question of Where was the Doctor? He wasn't in the phone book; she'd already checked.
Thus, she had decided and go to the weirdest place she could think of - Parliament.
Only breaking into Parliament was quite scary, really, and Donna wasn't stupid. She'd have to start off small and word her way up. Hadn't Harriet Smith done something like this? Or was it Harriet Tubman? She always had so much trouble keeping her Harriets straight. If it wasn't in the gossip magazines... No, it was Harriet Jones! Or was it Harriet Johnson?
No, Donna. Focus on work. Find something weird, spooky. Creepy. Focus on this political meeting, where the group met so often but no one ever came. People didn't just offer biscuits for no reason, especially people in the government. There had to be strings.
As it turned out, the town hall meeting was quite pleasant. The biscuits were delicious, and the council was so happy to have an interested observer that Donna suspected she had just gotten several streets paved and somehow redistricted the town.
She hadn't found the Doctor, but all in all, it wasn't a bad day's work.
Network:
This? [ Donna waves a hand to indicate the area. ] Yeah. This. Not. Funny.
[ She sighs, and for a brief moment looks defeated. But then she squares her shoulder, tosses her red hair over her shoulder, and glares at the monitor. ]
Right. I'm looking for someone called the Doctor. I sort of figured that if I kept looking for weird stuff, I'd find 'im, only now I might be dead or sommat. And that means he has a lot to answer for.
Unless you're actually out there, Doctor. In which case...
No, you still have a lot to answer for, but you'd better do it in person!
Come on, Doctor. I've been looking for you long enough, and this is by far the weirdest place I've been. You've gotta be here somewhere.
Oh. And as for the rest of you, hi. I'm Donna Noble, from Chiswick, and I apparently might have died before coming here. Or, you know, almost died. Anyway, lovely to meet you, I'm sure.